Leave it to the people of the gaming industry to target a successul competitive release and make it their life's work to surpass it. "God of War" wasn't anything terribly innovative, but it was generally fun. Never really got all the praise gamers were giving it, but even I'll admit that it was a great deal entertaining. So, several studios attempted to tackle the same formula and surpass GoW, such as Ninja Theory with Heavenly Sword and more recently, Codemasters and Liquid Entertainment with "Rise of the Argonauts".
"Rise of the Argonauts" had built some notable hype, as it promised quite a few things; intense action, various characters to choose from, combos, uprgadable weapons and special powers, a tight storyline based on ancient Greek mythology and stunning graphics. And while it makes all effort to deliver, unfortunately it does not.
Liquid Entertainment's title is honest about one thing: it's ambitious. It tries. But even it knows that it could be a lot more than it is. The game is a distorted version of the legend of "Jason and the Argonauts" from the original myths, bastardized with several other aspects of Greek mythology. In this tale, Jason, King of Iolkus, goes out with his new ship, the Argo and looks for the Golden Fleece. The reason for that expedition is none other than the effort to bring back to life his wife, Alceme, who was recently killed by an assassin, during their wedding ceremony. Such a result cannot be achieved without the Fleece and with the blessings of Apollo, Athena, Ares and Hermes, Jason leaves Iolkus in the hands of his uncle Pelias and sets off with his friend Hercules as his companion. The plot otherwise involves assassins, mercenaries, a betrayal and a scheme to raise endless armies from Tartarus to take over the whole of Greece. I would probably try to keep my mouth shut here, in fear of revealing spoilers, but the story is so plain and so dull, that I doubt anybody will be either surprised or even interested to go through it on their own.
The failings of the story are quite interesting, really, since the game doesn't seem too keen on focusing in the main story, but instead on expanding in the world it has. There are some honest efforts to provide character backstories, in-game historical information, legends related to the story and even characters' own backgrounds. Unfortunately, not only are all these as dull as actually opening any dry book and reading it (even less, in fact, seeing how those books will probably be well-written and, you know, accurate), but they don't work because of another very important aspect: the gameplay.
Codemasters hyped their product mainly in the strengths of the combat system, but they intended to do much more with it; an action RPG. You know, like Oblivion. Or Bloodlines from Troika's "Vampire: The Masquerade" series. So, while action is certainly not absent, you spent most of the game going around, talking to people and completing 'quests'. But two problems with this:
One, the action segment of the game is hack'n'slash. Button-mashing, hack n' slash. While action, adventure and RPG blend quite well together, hack n' slash with this kind of RPG doesn't quite click. They attract two completely different crowds, neither of which will be able to compromise or find the silver line between the two styles. I like button-mashers on occasion and I like RPGs, but I couldn't adjust to the uneven gameplay.
Two and more importantly, the entire thing is just poorly executed. Most of the game is hammered by the RPG/Adventure portion. You'll spend the majority of the tale going around through the 4 or 5 different levels, talking to people. You'll have to pick from a variety of different answers, which will determine your Achievements (later on that) and fulfill requests from major or not-so-major players. Unfortunately, the whole thing is very poor in content and very linear. The quests you fulfill are mostly required to progress the story, they're tedious and require a lot of walking around; the fact that the dialogues with NPCs are long, slow and dull doesn't help one bit.
Worse, yet, the game restricts your gaming style all throughout the game. Combat is locked during those tedious segments, unless a scripted herd of enemies pops up. You can't even draw your weapon, let alone try to terrorize the NPCs. You can't talk to them, unless you need them for the story and when you do, they will only provide you with dry information. With the content being very poor on top of all that, 3/4 of the game are instantly borderline crap.
The battle system doesn't fare much better. When you do get to use it, it's decent, but nothing to write home about. There are two attacks (assigned to each mouse button in the PC version), a shielf attack, a block move and a dodge move. Jason carries three weapons; a sword, a mace and a spear. All three are upgraded later on in the game, though this is done through story points. They feature different attacks and do go as far as to be distinctly effective on different enemies, but there is no more than that. There isn't much in terms of combos and in the midst of a huge battle, it's unlikely you'll go to the trouble of combining free attacks, with block attacks and so on and so forth. Button-mashing is were the combat plays the most and, while it's fulfilling chopping enemy soldiers in half, even if the battle portion wasn't restricted, it would become repetitive.
In all fairness, there is something more to battle than weapons. The essense of the RPGing in this game is in the "God Powers". As mentioned, Jason has the blessing of four Gods for his quest. Each of these Gods gives him the ability to use different God Powers, which can be effective in battle. During the game, the player receives "achievements" (or "deeds"), from completing quests, killing a determined number of enemies and other typical things like those. By going into the pause screen, or finding the shrine of each god, then the player can "spend" them to said god and buy aspects. The aspects are special powers and abilities, some passive (like increased health) and some active. The active ones are the so-called "God Powers", four of which can be assigned to the num keys (1,2,3,4- D-Pad for consoles, I assume) and be used in battle. These are upgradable throughout the game, but unless you intend to go with just one of the four gods, don't expect to unlock them all by the end of the game. The God Powers are pretty neat and can be useful on occasion, but the truth is that the button-mashing will do the work alone just fine. It's probably where the battle system fails the most, too. The God Powers never seem useful or necessary, to the point -in fact- that I ended up assigning four powers, two out of which I never used more than once, because I saw no effect on the gameplay.
Enemy AI isn't much to look at, as most of the enemies will just rush into you or your allies, with the occasional block move to deflect your attacks. Most of the battles are easily won, with only the bosses posing any sort of threat; that is, with the exception of the final boss, where the difficulty curve takes flight off the chart and nears the impossible. Friendly AI is a good deal more useful, as your companions in battle (typically two, per level) are more powerful than the enemy footsoldiers and they have no qualms about showing it. It's really a pity that RotA never got around to allowing to switch between the different characters and instead forces the player to use Jason. While useful as NPCs, the Argonauts are all quite distinct and would offer a great deal of diversity in the battle system.
The highlight of the game is probably the graphics. Clean, crisp and detailed textures, good character models, nicely animated and beautiful backgrounds. In fact, the first thing I noticed about this game were the environments. As the game starts in Jason's palace, it was more than a welcome change to see a palace designed to remind something of an actual Ancient Greek building (there is this tendency, especially in games, to bastardize Ancient Greek landscapes and architecture with Roman, West/North European and even Persian/Turkish). There are also some neat details, like blood on the character models to indicate when health is low; neat visually, though its efficiency regarding the gameplay is rather questionable. The environments are small, but at least they're pretty to look at. On the flip side, the graphics don't mesh to well. I can't quite put my finger on what's wrong with them, but while they're pretty, something's off... You'll have to see it for yourselves to maybe get what I'm saying. Also, the PC version suffers from frequent framedrops. They're not a deal-breaker, but they're a great deal annoying. Once again there is no customization beyond the resolution and once again I have to remind these nice people out there that the personal computers are not the industry's whore houses. They can't just shove their junk in them and hope to get the minimum out of the experience. Either do it right, or let PC gaming just die altogether.
The sound department doesn't fare as well. The sound effects are adequate and the music is fitting, even if not memorable, but the voice acting is surprisingly bad. And surprising the low quality is, because the actual acting isn't all that bad. For starters, I can't fully blame the actors. I heard several recognizable voices and the credits reveal many names that have worked on several games before. Hell, half of the cast of the "Metal Gear Solid" series is there (not surprising, seeing how the Voice Director is Kris Zimmerman). But still, something's off. Maybe their lines are not well-edited together. Maybe the actors realized the ridiculousness of the script and tried to play along, but in the end it just didn't work. I don't know; whatever the reason, the whole thing just doesn't pay off. In combination with the bad lines and the tedious gameplay, you'll be surprised at how much text you'll just skip.
I wasn't caught in the hype, but I did want this game to deliver. It had promise and I do believe that gaming has yet to explore the actual wealth of Ancient Greece and its mythology (no, "God Of War" did not do that right). In fact, someone should totally make an Elder Scrolls type of game with that theme; I realize that Elves and Orgs are cool, but give it a rest already. Still, "Rise of the Argonauts" is not the way to do it. What classifies this as a bad game aren't so much the technical issues or the repetitive combat or the bad story, but mostly its inability to keep a steady pace, blend the gameplay styles properly and, in the end, deliver an experience that's exciting. When 3/4 of a game are as dull as the worst days of school, then something's wrong. Rent, only if you're really, really curious.
PC's Specs:
- Intel Core 2 Duo E8400 @ 3Ghz
- 3GB RAM clocked at 800MHz
- NVidia 8800GTS 512MB
- Auzentech Xplosion 7.1 Soundcard
- Windows XP SP2, DirectX 9c
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