And what about the actual issue? A ham-fisted delivery of a dystopic Metropolis, a Lex Luthor who only barely bothers with keeping up appearances and Clark... oh poor Clark. As if seeing Christopher Reeve on page wasn't creepy enough (and keep in mind I actually like Gary Frank's artwork), we have a good deal of movie elements slapped on the bloody thing and it just doesn't work. Clark is overly clumsy. This doesn't come from the comics; it's one of the movie's trademarks. In the Golden Age, Clark was a dynamic reporter, who only pretended to be weak-kneed and cowardly whenever he had to directly hide his Superman identity; most of the time it was when he actually had to change to Superman!
In the Silver Age, when he was considerably toned down, he wasn't that dramatically clumsy either; in fact, he was barely there. Practically invisible, usually he'd show up at the start and maybe the end of the issue to provide some in-joke or set up the premise of the story in a thought-bubble. In the Bronze Age he was a newscaster for WGBS. Don't even get me started on the Iron/Steel/Modern Age. Even in Birthright, he was acting out a very mild-mannered person, but he wasn't in danger of falling flat on his ass with every bloody step he took.
And in the movies it worked; why? Because it was the movies. The name of the game there is action. You had a good actor literally acting the whole thing out. But seeing two pages of Clark Kent barely able to stand is painful. There is this nice little moment with Lois, who is about the only thing that's really good in this book, but it doesn't really work after that intro. Also, Superman's first appearance? Lois stupididly slips of the roof of Lexcorp, taking a helicopter with her. Sounds familiar? Superman rips his shirt off rather unimpressively, then flies up and catches her. And then he catches the helicopter, exactly like he did in the movie. And it doesn't look good; just because something works in one medium, at one time, it doesn't mean it'll work everywhere. Catching the helicopter in the movie is iconic, because it was a movie in 1978. It was unlike everything done before, it had the John Williams theme playing in the background, we all love it; but it was the result of many different things combined. Look at that page in the book; it's so... underwhelming. It barely even makes sense; could you really catch a helicopter like that safely? Wouldn't it break? The way he catches it, you'd think it's made out of feathers. You probably wouldn't have given it a second though back then, but does it really fly now? Birthright's Superman introduction was an homage to STM, but it was different enough to be its own thing and it looked better too:
Superman's first appearance in "Superman: Secret Origin"

Superman's first appearance in "Superman: Birthright"

So what is good about it? Lois, like I said. Leaving aside the fact that Reeve Superman is starting to get a little creepy, the artwork's good. And the dialogue isn't bad; I especially enjoyed Superman's awkward quips when he shows up for the first time; though I'm not crazy about the "maybe I made a mistake" BS at the end of the issue.
Look, I'm not a critic. I don't know shit about comic books and literature outside of whatever I could possibly know as part of the readership. And as part of the readership and as someone who actually has to pay for his comic books, probably more than most out there, I feel overwhelmingly disappointed by a hyped-up, "definitive" origin that's published three years too late, because DC can't plan ahead anything that doesn't have the word 'Crisis' in the title. If you can't do anything original with a project such as this, you might as well skip it altogether.
So... anything good in comics? In light of the disappointment that Secret Origin is, I find myself somewhat baffled and yet excited about the recent "Earth One" graphic novels DC announced a couple of days ago. They're supposed to be similar to Marvel's 'Ultimates' line, new on-going series for Batman and Superman in a different continuity. The artwork is... it's promising, though I'm not entirely sold on either yet and the attempt to 'modernize' the characters is one that can turn to either gold or crap, so I'm trying not to get my hopes too high. With Batman currently absent from his books for who-knows-how-long and Superman in legal hell (there are several theories out there that this 'modernization' has a lot to do with the Siegels' claims over elements of the origin), it's nonetheless an interesting experiment.
Still, you have to grin at the fact that -seperate continuity or not- we're getting yet another Superman origin not long after Secret Origin will be over.
What else... what else... oh yeah. Games. Lately I've been playing two titles: The Sims 3 and Dragon Age: Origins. A few words about each:
- The Sims 3: I think this was the first time I actually went back to a Sims title. I always found the games fairly enjoyable, but just not my kind of thing, so I played a couple of days and then never remembered they existed. So it says a lot about how abysmal my life is that I go back to play a life simulator, where I can be whatever I want to be. But really, it's good fun. I'm not sold in the whole 'leave your house' mechanic. It's decent, a nice way to spice things up, but the day passes by so fast that I don't really care enough to leave the house; the character needs to sleep for 8 hours and then work for another 8, balance friendship, romantic relationships etc. and if you make the mistake of starting a family... oh boy, good luck with micro-managing everyone's daily habits and still get them out of the house into town.
But for all its shortcomings and reluctancy to do anything more than the overly-successful formula, it's still kind of fun planning your dream-life, where you're a successful journalist and author and you're in love with a smart and sassy red-head.
... Uhm... yeah... turns out subconsciously my dream-life is being Clark Kent. Kind of embarrassing...
In any case, you probably don't need me to tell you whether or not you should buy this game. It's still a nice change of pace from all the macho guns-blazing fps or fantasy-themed, half-naked Elf-RPG. Speaking of which...
- Dragon Age: Origins. Probably the biggest surprise of the entire year for me. I'm not an RPG fan; I've been known to like them, on occasion, but generally they just bore me to tears. I don't have the time to spend so many hours running around and doing quests and monster-grinding to level up; I like linear games and a consistent story. But with so much hype and positive feedback, even from friends of mine, I had to check it out and I'm glad I did.
For starters, the game is PURE RPG; none of the toned-down, mainstream-geared stuff like Oblivion. That's a BAD thing; that's the worst thing about it. Sure, there are many people who like this kind of thing, but from such a high-profile a title, I wouldn't have expected such hardcore-aimed gameplay. Even my best mate, who is a huge fan of RPGs hasn't touched the game since he finished it, because -and I quote- "the game was so difficult it proved a traumatic experience".
The reason for this is that battle system is ASS. What you essentially have to do in every battle is micro-manage all four members of your party. There is a pause-function for that as close as the freaking space bar on the keyboard. Every minute you have to stop, pause, order around all the characters, unpause and then wait to see if your strategy is working and until when. Rinse and repeat. That's fucking sadistic. It kills the flow, it becomes more trouble than a game should ever be and it doesn't help that even if the battle system wasn't like that, the game is still really, really difficult; inconsistently difficult, in fact. There were times I'd beat bosses without much effort, but a pack of dogs from Hell would kill us in an instant.
And it's really long too; some dungeons take HOURS to clear. You have to sit through a very long game, which becomes even longer by requiring you to pause every other minute or reload a million times, because death is very, very, very likely. It's brutal; the only way to get through this thing is a lot of trial and error, micro-managing party members (the AI is OK in deciding what to do, but ironically it can't keep up with the game's difficulty) and utilize a lot of potions, traps and poison-making. And I was playing on EASY. Why couldn't it be a little more accessible? The Witcher was a good example of that; the hardcore audience would need to utilize alchemy in the harder levels, but for those of us who didn't give two shits, the game would allow us to steer clear of anything that wasn't simple battle.
In all honesty, were it not for the magic of the Internet and the lovely people who make trainers, I'd be verbally assassinating this one, because I truly believe that making a game too hard is, in fact, bad game design. It's entertainment, a hobby, not a job I have to devote entire hours to in discovering the basics to get through it. For all intends and purposes, Dragon Age is a throwback to the old games, when developers sought out to beat the player as a means of providing challenge. What the hell? I thought we were past that idiotic phase. It seems the folks out in that industry have a problem finding the silver lining between dull and frustrating.
Of course it says a lot that I just spent three paragraphs raging about the shitty combat system and I still recommend the game highly. The thing is, it doesn't look very pretty and the story is good, but nothing mind-blowing. But the characters are mostly decent (hit and miss, but they work) and the whole thing is just really, really immersive. The multiple begginings and endings and the myriad of dialogue choices really help you grow attached to your character, unlike any other free-dialogue-RPG I've played. It's one of those games that really are an experience and not in that entirely superficial way most blockbuster shooters are these days.
So, here's the thing; I'm not an RPG fan and I immensly enjoyed it. I don't like fantasy settings and I still found enough of a reason to continue playing, when I had already given up on Bioware's previous title, "Mass Effect", even though I love sci-fi. It jumped up to my wishlist, higher than any other title currently on the market. Once I finished it, I gave myself a day to let the experience sink in and then I started again; chances are once I'm done, I'll go straight for a 3rd playthrough. Play it; by all means, be it with a trainer and cheats or without, find a way to play this game.
And I'll see you next time.

