I love the Power Rangers. I feel no shame in saying so either. The show was ridiculously stupid (though there have been good seasons since then and if you deny that you're going to Hell), but most everything geared toward kids is stupid. Remember that show about mutated turtles eating pizza in the sewers? That was silly. Or how about the Transformers, who spent most of their time making idiotic quips and coming up with the most ridiculous plots? And don't even get me started on He-Man and his Masters of the Universe.
But, aside of nostalgia, it's the fairytale that captivates our imagination (Amy Jo Johnson's bum probably had something to do with it too) and the potential in a story about spandex-wearing heroes piloting giant robots is right there. So, I remained a fan through the years and aside from the shows, I've been a witness to another form of entertainment the franchise has had a fairly long run in; videogames.
When the show started and became a huge, instant hit, there were naturally plenty of MMPR games made for almost every system in existence at the time. What's surprising, though, is that many of them were actually pretty good; they didn't exactly set any standards, but it was a time when a tv/movie-licensed game didn't have to suck. The first one that comes in mind is "Mighty Morphin' Power Rangers" for the SNES, a straight-up beat-em up, that had you choose between the five core Rangers (no Tommy, though) and had you battle your way to a monster, at first as a simple teenager and when confronting the monster, morphing into a Power Ranger. It was a pretty good game, even if it had some oddities... like the fact that all the Rangers shared the same sprite, which was not uncommon at the time, but it was weird here, because said sprite was made to look like fucking Schwarzenegger and it was used even for the girl Rangers. But the different characters were varied, the levels interesting and the game fun.
Unfortunately this one was followed by a very misdirected "The Movie" game (and then followed by the Zord "Fighting Edition", which was actually kind of fun). It wasn't a bad game, per se, but it had little to do with the show or the movie it was based on, the action was toned down (no combos, only single punches) and the whole thing was just a step back. The exact opposite happened with the Mega Drive, which started with a very 'meh' MMPR fighting game, followed up with a side-scrolling beat-'em'-up Movie game. The truth is that game came out a little too late since the standards in the genre had been set, so casual gamers might have found it a bit repetitive and bland, but it was fangasm all the way for the rest of us. It controlled well, it played well, it looked really good. It followed the storyline of both the 1995 movie and the show and it had music exclusively from "MMPR: The Album" and "A Rock Adventure", composed by Ron Wassermann and used in the show constantly. For many fans, it's their favorite.
The handhelds received their PR fix at the time too. Unfortunately, both MMPR games for the Nintendo Gameboy sucked monkey balls. The Movie one was at least somewhat playable, but the first one was just a cruel joke at the innocent souls of little kids and their parents' bleeding wallets. The ill-fated Sega Game Gear not only had better PR games, but it had what's probably the best set of Power Rangers games, ever. Ditching the side-scrolling, the games limited the player in a small screen and had them fight off putties until the monster showed up, followed by a Megazord battle. What made this pair of games better than any other version was that it was not just great in terms of a PR game (with all characters and monsters and storylines straight from the show), but a great handheld fighter overall. They were fast and exciting. They controlled well, there were plenty of combos to spice the gameplay up and they were just really addicting. Pretty challenging little motherfuckers, too. It was also the only time during that era that a PR game was a direct sequel to its predecessor in any shape or form; MMPR:TM uses the exact same mechanics, only with different characters, different storyline and somewhat better-looking graphics.
After that, PR games kind of disappeared. There was a very unnecessary "Zeo Racers" Mario Kart-ripoff for the SNES and a PC game, also based on Power Rangers Zeo (there was a pinball game somewhere there as well). Fast forward a few years ahead, to 2000. THQ is tasked with developing two new Power Rangers games, based on that year's show, 'Lightspeed Rescue'. One of them was for the Gameboy Color and one for the Sony Playstation. The Gameboy version is, to this day, one of the better PR games in existence. It was a surprisingly simplistic and yet an addicting and solid game. It didn't have a coherent storyline, it was instead divided into five (?) missions, each split into three parts- rescuing civilians, fighting and a Megazord battle. The Rangers couldn't do a whole lot, but what they could do fit in perfectly with the premise. In all honesty, those of you who still own a GBC or GBA with b/w compatibility, hunt a copy of this down.
The Playstation version, unfortunately, didn't have the same fate. Going for something less innovative, what we got was a 3D beat-'em'-up with awkward controls and clunky battle system. It wasn't awful, but it certainly wasn't good. Both of these games found sequels in the following years' PR games, based on "Power Rangers Time Force". The little Gameboy title wasn't up to its predecessor's standards, in the sense that it wasn't as varied and interesting, but it was a neat little thing for sure. The Playstation version also didn't stray very far, though it felt a bit more polished than the LR game. Only problem was that the game was licensed, before the show went into production and so the storyline has nothing to do with the show-- at first, the folks over at Saban believed that Time Rangers would have something to do with traveling through time to help people and thus the game follows the same pattern. Too bad the actual show used time-traveling only as a premise and not a gimmick and instead took place entirely in the present.
At the time, the new Gameboy Advance was making its appearance and so a Time Force game was made for it as well. Again, the standard side-scrolling action with a little of platforming, it was actually a very fun title. The action was solid, the controls good, the graphics pretty and even featured some of the music from the show. Of course, it was one of the early GBA titles, so it may not hold up that well today, but it was still neat for its time.
That was the last time these games were anything noteworthy. Every season up to SPD got a game since, traditionally published by THQ, but most of them were just playing it safe with the same gameplay elements and maybe a thing extra or two. The only one that still comes to mind is the Wild Force game, which kind of sucked, but it was the last time they tried something radically new with the series, going for an action title, with an over-head camera in a pseudo-3D environment. It didn't work that well. The last one, "Power Rangers SPD" was functional, but insultingly short and vastly underwhelming in its roster.
And then, a couple of years later, it's been 15 years and the Power Rangers celebrate. Disney Interactive, in cooperation with A2M make and publish "Power Rangers: Super Legends", for the PC, PS2 and Nintendo DS. Both of these games would take place across different timelines from the beginning of the show and feature several playable Rangers from most of the seasons.
The PC/PS2 version was a disappointment. A storyline kind of basic, but yet surprisingly underwhelming, with stunningly over-the-top voice acting and, all-in-all, just not worth the money spent to make it. Okay, it wasn't awful; technically it wasn't even that bad a game. It just felt very... poor. The Rangers are interchangeable, the graphics are a bit 'meh', the action dull and repetitive. Nobody would really care about this game; not even we, the fans. Hell, I doubt the kids, who like the show would care.
But that's not why we're here. No; we're going to focus on the NDS version, which feels less rushed, but equally shit.
Okay, I'll admit, there is something I like about this game. The storyline is shit and the writing is atrocious. The dialogue is over-the-top even by the show's standards and the whole thing just doesn't flow. But fuck this, let's talk gameplay. The focus is on the standard, overdone and oh-so-safe 2D platforming/side-scrolling-action. The game picks the Ranger for you, depending on the level you play and you start off with a basic combo, a sword attack and a blaster attack, which is non-lethal, but fortunately not useless. You gather crystals from fallen enemies or you find them scattered around the environment and you use them to unlock new moves on the 'Hall of Legends' safehouse in-between missions. I kind of liked this part early on; I already bitched about how safe they played it, but it's still beating the living crap out of Putties or Krybots or Mutorgs and for the most part it's fast enough to keep my attention sharp.
At first.
Soon enough the problems become apparent. For starters, command-response is often-times shit. New commands don't override old ones. It's not a huge problem, since you don't need that extra uppercut to finish off an enemy, outside of the effect, anyway, but if you are surrounded, it could be trouble. Since new commands don't override the old ones and you have to wait for the animation to end, if you're caught in the middle of a combo with your back turned to an enemy, you're bound to get beaten, since you won't be able to turn around in time to respond. It's a really irritating little thing that can be lethal, since enemies tend to inflict a lot of damage, probably a decision made to counter the fact that they are abysmally thick. They come from different directions and as soon as they see the player, they just attack 'till they die. Some times, if the player's on a different platform, they won't even bother jumping off to the same level; you'd have to go to them.
Want to see a combination of the aforementioned two issues in practice? Start beating up enemies in an endless combo, but don't finish it. Hold it off, then and watch the enemy stare at you for two seconds, before dropping on the ground and dying on its own. "This is where you fall down".
Once in every stage, the game switches to an overhead shooter, in the likes of 1942, where a Ranger rides a flying vehicle and shoots shit on the way. This is easily the worst part of the game. For starters, the entire game uses both screens to display the entire map. In the fighting parts it's not so bad, but in the shooting segment it's really annoying, because you have to split your attention between the LCD screen, where you have to shoot the enemies, before they get too close and the Touch Screen, where you have to dodge their shit. In addition, the enemies are dull and unimaginative and the hit-detection is atrocious. You start off with a shield, which however is lost if anything, ANYTHING hostile touches it. If you don't see where I'm coming from, let me make it clearer; the shield, which is there to protect your ship, goes *poof* if a bullet even scrapes it. The shield, not the ship. What the fuck? Usually, to lose the shield, it's the ship that has to be hit, but not here; here, you have to protect the shield. In other words, when you have the shield on, you become a bigger, harder to maneuver target! Nice going there, morons. That'll go down as one of the worst power-ups in the history of gaming.
Once every final stage of an era/show/season, there is a Megazord battle. They've chosen to go a different route here and instead put the player inside the cockpit, then use the stylus to fire at and slash the enemy monster/robot. It's not terrible and it's actually a much better change of pace than the previous segment, but it can be tedious until you get used to it. The ranged attacks are easy, but once the battle becomes close-quarters, you have to slash across the screen at specific body parts of your enemy and defend yourself from their attacks. The former is easy enough, but the latter is a pain in the ass, since it requires precision. And here's one of my main problems with the DS dual-screen gimmick; most developers have no fucking idea how to use it and they just throw it in, because "it's a DS game". Having to form a near-perfect-circle in the middle of a fast-paced battle is not good game design.
To make matters worse, the game has the gall to require you to use the stylus during the side-scrolling fighter parts toward the end of the whole thing. The Z-Putties show up and do you remember from the show how you had to hit them on the 'Z' or they wouldn't die? Well, once they fall here, you have to hit them with the stylus, or they'll get back up. Again, this is not good design, not unless the DS was originally made for people with 3 arms or circus performers. When the game uses both hands on the regular controls, reaching for the stylus right the fuck out of nowhere is problematic.
It's little things like this that make the game harder than it really is. It gives you plenty of lives (even if it's an obsolete system) and there is no real game over, but the bad decisions can often-times make it frustrating. Like the fact, for example, that there are no checkpoints. If you lose all your lives, which is very possible when you first encounter a boss and don't know the trick to beating them, you have to start over the entire level. That means 3-4 fighting areas and the over-head shooter thing, over and over again.
All that aside, the game looks... OK. It's not good-looking, but the comic-hand-drawn style fits the whole thing and the 3D segments in the Megazord are adequate, at least. The music is really bland, on the other hand, though I do have to give them some credit for the fact that some of the background music is inspired loosely from each season's theme song. Also, props for getting the original sound of the Putty Patrollers and... well, I don't remember that from the show, but it's stereotypically hilarious that when you hit Kelzaks, they yell out 'Oi!' (Ninja Storm was the first PR show to be filmed in New Zealand with a local cast).
Before I close this one, I want to point out how un-Power-Ranger-like this game is. The mechanics are something you'd expect in a PR game, but everything else is completely off. It's like they hired people, who had NO idea about the show to do this. For starters, why does NOBODY ever reference each other with their names? They're all "Red Ranger" or "Blue Ranger" or whatever. I mean, the only one that gets an actual reference by name is fucking Boom! So, out of the dozens of heroes included in the game, the only person acknowledged is the irritating comic relief of a subpar season?
There are plenty other such issues as well. Why is the Omega Ranger presented as the ultimate Ranger here? He's more powerful than his companions, but not as big as others that came before him. Even as a character, he sucked! He was a ball of light! Literally. They didn't have the budget to hire an actor, so they transformed him into a light-ball. That's not the stuff of Legends! I would sort of... kind of get it, if the game was released during SPD and they wanted to promote the show, but this was released during Operation Overdrive. Likewise, Emperor Grumm seems to be getting a lot more praise than he deserves here, even though he's one of the most unimaginative villains in the history of the show. On the bright side, he gets backstabbed by Zedd in the end.
And then there are other, little things. Why does the Omega Ranger say that "it was good to see Delta Squad again"? Who is Delta Squad? His Ranger friends are B-Squad and the entire Force is called Space Patrol Delta. Why do the Galaxy Rangers contact "Galactic Command"? Who the fuck is "Galactic Command"? The Galaxy Rangers didn't answer to anyone, they were in it themselves, with the occasional help from Alpha 6. Likewise, who the fuck do the Time Force Rangers contact? At first, I assumed they were back in the future and that's why they were contacting Time Command, but as it turns out, each level takes place during the year the shows took place in... which means, Time Force Rangers have no absolute commander! Why does the Quantum Ranger come out at some point and says "Rangers in my time don't quit so easily"? The QUANTUM RANGER IS FROM THE PRESENT. What? Did they randomly pick someone from the Time Force team and assumed he was from the future?
Last, but not least, WHAT THE FUCK DO THE RANGERS PILOT? During these irritating shooter segments, they just fly things never heard of or seen before in the show. There are a couple you might recognize, like Trip's Time Flyer or the Galaxy Rangers' Jet Jammers, but the rest are completely made up. Kimberly even references one as "shark"-something (no, not a Shark Cycle).
Anyway, this has gone for long now, so I might as well conclude. There is potential in the Power Rangers for a fun game, potential once realized. Unfortunately that was a long time ago. "Super Legends" for the DS is barely worth a purchase from fans, only for the satisfaction of beating up Putties, but for everyone else, it's just a bad game.
Next Review: "Arkham Asylum"!